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Current
version : 1.1b
To install the plugin, just copy msTA3doImporter.dll
in your MS3D folder. The MS3D main dir is full of .dll, you cant
miss the place.
Things of note :
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The gaf files you use
must be uncompressed, ie : in .gaf format and NOT in a
.hpi or .ufo file.
-
A texture is generated for
your model and is saved as a .bmp with the same name as your
.3do file. If you save your model in ms3d format or any other,
you must save it in the same directory as the generated
texture or copy that texture to the directory you saved it to
or it will appear untextured, because obviously it cannot
magicaly find the texture file.
-
If your model appears
untextured, the .bmp is empty and you're certain your setup
your gaf directory correctly well make sure you actualy
textured the unit in 3do builder *pokes Artemis ^_^*.
-
If you're going to use the
VET (Viewpoint) exporter, sometime the texture isnt importer
with the model. It's a bug in the VET importer and I cant do a
thing about it. The new version of MS3D seems to fix that but
if it still doesnt work for you, check out this tutorial : Easy
Build Picture & Eyecandy.
For new versions of the plugin, go to : Visual Designs.
To download MS3D (30 days trial), go to : chUmbaLum sOft
Version History :
-=Version 1.1b=-
-=Version 1.0b=-
-
Tidied up the code a bit
-
When you typed the path to a file or
directory instead of using the browse option, that path wasnt used.
-
When there wasnt ONLY .gaf in the
directory, it crashed.
-=Version 1.1a=-
-=Version 1.0a=-
-Dark Rain
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