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Old TA Source code
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Kinboat Source : 3do builder,
annihilator, Cob Builder, GAF Builder, TA unit Manager, exemple
for using JoeD-HPI dll and the TA format files (Some files are
missing or outdated when compared to this site repository but it's
still a nice reference).
Download
here
Commongui.gaf
I monkeyed around a bit with the commongui.gaf . It
used to be impossible to edit, but there's a workaround. I used the
trick C_A_P gave me for TA:K gaf files having a similar problem. It
mainly involves extracting all the data and re saving it with Gaf
Builder so that it's in a format it likes. It would seem that this was
caused by compressed sequences and NOT by commongui.gaf being a large
file. For those interested in how it works, here's a
link to C_A_P explanation, browse down to the section called
"GafBuilder Pro 2.5 and less".
I put up a copy of my result in the utilities
section. It works at 90% but there's a slight problem with in game
build menus. It would seem compressed sequences react differently than
uncompressed and so the offsets are bit off. I'll have to correct them
manualy but in the meantime it's a pretty cool file to have since it
gives you a template for skin creation.
Download
here
3do to MS3d importer
Can't render easily those beautiful build pic
for your units because the SY plugin for 3do files is only for
3d studio max and not YOUR favorite modeling package? Well this little
plugin here is the solution to all your problems and more!
It allows you to
import a .3do unit to Milkshape 3d with full texture and
full bone structure, ready for animation or rendering. It will also make you more popular with girls. (Note : results may vary)
"But Dark
Rain" you ask, "how is this different from the 3ds max gig?".
It's simple, Milkshape 3d is very cheap, only 20.00$, it's also
a very small download (3mb) and you can export or import to or
from pretty much any format out
there, which allows you to use your favorite rendering package, here's the list :
Format | Import | Export | 3rd party |
Half-Life SMD | Yes | Yes | |
Half-Life MDL | Decompile Only | Yes (Compile) | |
Quake MDL | | Yes (Compile) | |
Quake II MD2 | Yes | Yes | |
Quake III: Arena MD3 | Yes | Yes | |
Unreal/UT Engine 3D | Yes | Yes | |
Unreal/UT Engine Skeletal Mesh PSK | Yes | Yes | |
Vampire: the Masquerade NOD | Yes | Yes | |
Genesis3D 1.0 BDY | Yes | Yes | |
Genesis3D 1.0 MOT | Yes | Yes | |
Genesis3D 1.0 ACT | Decompile Only | | |
Serious Sam MDL | Yes | | |
Serious Sam LWO/SCR | | Yes | |
Max Payne KF2 | Yes | Yes | |
Max Payne KFS | Yes | Yes | |
Max Payne SKD | Yes | Yes | |
The Sims SKN | Yes | Yes | |
Wavefront OBJ | Yes | Yes | |
3D Studio ASC | Yes | Yes | |
LightWave LOW | Yes | Yes | |
LightWave 6.5x LOW | | Yes | |
AutoCAD DXF | Yes | Yes | |
POV-Ray INC | | Yes | |
VRML1 WRL | | Yes | |
VRML97 WRL | | Yes | Yes |
Autodesk 3DS | Yes | Yes | |
RAW Triangles | Yes | Yes | |
RenderMan RIB | | Yes | |
Lithtech ABC v11, v12 (NOLF) | Yes | Yes | |
Lithium UnWrapper | Yes | | |
Playstation TMD | Yes | | Yes |
BioVision Motion Capture BVH | Yes | | Yes |
Nebula Script | | Yes | Yes |
Jedi Knight 3DO | | Yes | Yes |
GenEdit 3DT | | Yes | Yes |
DirectX 8.0 | | Yes | Yes |
DirectX 8.0 (JT) | | Yes | Yes |
Here are some exemple of build pics
made by Grumble with the help of this plugin and Lightwave 7.5
:
Plugin Interface :
Donwload
here Download source
here
Milkshape 3d official homepage is : http://www.swissquake.ch/chumbalum-soft/ Note
: there's a 30 day free trial
IMPORTANT : For those who do not
know how to extract TA textures, here's a zip with all of them : Ta
Textures.
Version History :
-=Version 1.1b=-
-=Version 1.0b=-
-
Tidied up the code a bit
-
When you typed the path to a file or
directory instead of using the browse option, that path wasnt used.
-
When there wasnt ONLY .gaf in the
directory, it crashed.
-=Version 1.1a=-
-=Version 1.0a=-
Coming soon :
An animation plugin for
MS3D, it's the same idea as Servo, except this one doesnt crash or
wont be as buggy since its integrated in MS3D. It should be ready in a
week or two, as soon as I have time to start on it.
Multi Dump 3.0
Multi Dump... mmm sounds like yet
another HPI program™ *yawn*. Well you ARE correct ^_^. On the
other hand, while it still does the same thing as the other HPI
programs, it allow you to do it on a larger scale. For example,
say you want to take all the hpi, ufo, gp3 etc in your TA
directory and uncompress them into a directory. You open HPI
view, open the first file, dump it, wait, close it, open a new
file etc etc. With
multi dump, you only have to target the directory where the HPI,
GP3 etc are and select the target directory for dumping and
you're set.
Of course this isnt all ^_^. The
main new feature of multi dump, is that it allow you to combine
multiple archive into one in a single operation. Let's say you
just downloaded Merciless Creations unit pack for TA (a very
good one btw). Well whooops there's like 20 files into the
"pack". Have fun enabling and disabling them. Well no
you can just target the directory with all your MC files, and
have them recombined into a single file. Pretty handy.
As for the rumors about I having
done this just so I didnt have to recombine the MC pack by hand,
it's all lies! I swear! ^_^.
Download
here
Download
source here
Ta Profiler 1.0
Ta Profiler makes a geological
survey of TA maps. It shows the metal concentration, energy, geo
vents etc. The original idea was by Slower and I still use his
program as the core for Visual Ta Profiler. There's a link in
the readme to his page and program. :
Get
TAP here!
Get
the source code here!
The Future
TA Gui Editor
The Gui Editor is half done
thought I dont know when I'll start working on it again,
screenshot is following :
Visual Nanoforge
This project is huge in it's
scope. I planned to add many features to the original, menu
editing, armor library etc. Althought the core libraries are
pretty advanced and nearing completion, the interface still need
a lot of work. I'm at v4.0 of the interface ie : I scraped
everything and just restarted. No idea when it'll be done.
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